- For Friends
- For Couples
- For Families
Score, stab, win! The Scopa card game known as the hurricane card game in Germany was one of the top card games in the 1930s. Today hardly anyone knows it in Germany, but Scopa is one of the best Italien Card games. It is the ultimate game secret tip for a game evening with 2 or 4 players!
”Hurricane is the only truly witty card game for two!” – so reads the original advertising supplement from the 1930s. And this game we don’t know?! Our curiosity was aroused and led to Berlin being stirred up by dozens of hurricanes in just one week 😉
One thing was clear to us very quickly: Hurricane – the German name for the Scopa card game – is a real secret tip card game for 2 or 4 players and must definitely be played more often on game nights!
In the Scopa card game, the goal is to get hold of as many cards as possible and collect points through clever combinations. ♥-cards and 7s are particularly valuable – because these cards give extra points! Strategy and attention are therefore required, because card luck alone does not necessarily determine victory.
The 2 players sit down opposite each other. Before starting the first round of play, sort out all the eights, nines and tens from a 52-card hand and put them away. These cards are not needed for the Scopa card game. The first dealer now distributes the cards and first gives 3 cards to the other player, then to himself. Now he puts 4 cards face up next to each other in the middle of the table. Then he first gives 3 cards to the other player and then to himself again. The dealer places the remaining cards face down in the middle as a pile of cards.
Independent on the suit, the cards have the following values:
In the Scopa card game, the dealer deals cards 3 times in each round. The players take turns playing their cards. Only when all 12 cards have been played does the dealer give each player 6 new cards from the deck. After these 12 cards have also been played, each player is dealt another 6 cards. In the middle, the dealer only lays out cards in the first round.
The forehand (the player to the left of the dealer) is the first to act and plays cards. The aim is to grab as many of the cards as possible that are face up on the table. To do this, the player must make up the value of one, several or even all cards together (see table) that are on the table with one card. So if the player plays a king with the value 10 and there are 5, 4, ace with the value 1 and jack with the value 8 on the table, he can get the cards 5, 4 and ace with the king. If you play a card that has the same value as a card on the table, you must take it! Especially desirable are ♥-cards – especially the ♥-7 – and all other 7s, because they give extra points at the end!
Example 1: On the table are a queen worth 9, a king worth 10, a 2 and a 4. The player has in his hand an ace worth 1, a jack worth 8, a 6 and a 3. So if he plays the 6, he can get the 2 and 4.
Example 2: In the middle of the table there is a queen, a king, a 7 and a 2. The player plays a queen with the value 9: since there is another queen on the table, he must take it and may not pocket 7 and 2, which also give the value 9..
Now the player puts his played card together with the grabbed cards as a trick on a pile in front of him and it is the second player’s turn.
If the first player clears all 4 cards on the table in one trick, this is a hurricane. He gets an extra point for this. In addition, the opponent must now place a card from his hand face up on the table. If the player is able to play a card with the same value, he thus stabs this card with a second hurricane and gets another extra point. Again, the opponent must play one of his cards. The turn is not over until the player can no longer play the face-up card with a card of the same value. The card remains on the table and it is the other player’s turn.
Tip: In a hurricane, it is tactically clever to play a card value of which you still have more or which has already been cut. In this way you increase the probability that the other player no longer has a card with this value in his hand and does not score another hurricane!
If the player can only capture part of the cards with his played card, he takes those cards and it is the opponent’s turn to play. The fewer cards there are on the table, the easier it is for a player to clear all the cards and trigger a hurricane.
In the Scopa card game, it can be tactically wise to play a card that does not correspond to a value on the table. Ideally, this card, together with another card on the table, forms a combination that could then be played the next time. The player simply places this card next to the other face-up cards on the table. He now bets that the opponent will not be able to stab the card and that he will clear it in his next turn.
If one cannot form the value of an exposed card or card combination with no card in hand, the player places a card of his choice face up next to the exposed cards and it is his opponent’s turn.
The Scopa card game is over when one of the following situations occurs:
Now both players place their scored tricks face up on the table in front of them. Then both players determine one after the other who has how many points and note down the points scored according to the following criteria:
The winner in the Scopa card game is the player who first reaches 16 points. This usually takes 2-3 rounds. If at the end both players reach 16 points or the same higher score at the same time, there is another round with the deciding game!
In the Scopa card game, those who remember as many cards as possible that have already been played have a clear advantage. This way you can calculate which cards are still in play and which cards your opponent has in his hand and outmanoeuvre him.
You are 4 players? Then try the entertaining version of the Scopa card game for 4 players. You play in teams of 2 and 2. The two players of a team should always sit opposite each other. Each player is dealt 9 cards at the same time – so they are only dealt once per game round.
For this variant, the same rules apply as for the Scopa card game for 2 players. But the points scored are always credited to the team. That is, 2 players each collect tricks and points together. The game is over when the first team has collected 32 points.
Has the hurricane hit you too? Or do you want to browse through our other game tips first? In addition, there are a lot of ideas to discover activities with friends, with children or with your partner.
Do you like our website and would you like to be kept up to date with our latest ideas? It’s easy: just subscribe to us on Facebook and Instagram! 😉
*There are affiliate links in this article. This means that if you use one of these links to order a product from amazon, Abenteuer Freundschaft will receive a small commission without the product becoming more expensive for you.
Everyone knows it: Truth or Dare, the game where you have to reveal secrets, perform embarrassing tasks and everyone has a blast – at least as long as it's not their turn...
Have you always wanted to open a detective file and solve an old case? In this cold case game you have to slip into the skin of Harry Bosch and Luther alone or together and shine.
How well do you really know your friends? In this friends' question game, you'll discover new sides to even your best friends and learn some secrets!
Get into conversation with people you hardly know quickly. And learn amazing things in the process. It's surprisingly easy with get-to-know-you bingo.
Chuck Norris doesn't play, he wins! Are you emulating him, or will you be under the table after the first round of this drinking game?
Abstract art is hilarious? Bullshit?!? In the Artbox drawing game, you often find yourself laughing and shaking your head, and you're happy as a lark when the points start hailing in.